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and heres a theory for everyone.i think we ARE the dealer from buckshot roulette or the guy you go against with is him.nash.i know that we are dealer from buckshot roulette.anyone agree with me?

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and he just hit me with an axe at the end.is that the game where you become the guy at da end?

yea

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is the dealer in this game secretly the dealer from buckshot roulette? pls nash tell me

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Day one of asking for multiplayer online

nahh bro come on i'll get to it i swear! 😭

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Day two of asking for multiplayer online

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:)

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Day three of as-

>Me trying to make you explode with my mind.

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<Nash uses "psychic explosion" ... it wasnt very effective...>

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beautiful game. art style is great and you can tell a lot of work went into both the balancing and the mechanics itself - stellar job, especially for a gama jam piece. real nice 

(1 edit)

Thanks!

*Disclaimer: This demo was built on top of the game jam version which is still available, but definitely not as good.

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wish we could view what Host's utilities do

that's fair.
but you'll find out
IMG_20240825_013941.jpg (1170×1239)

(+1)

This was really good! Solid mechanics and atmosphere, and really fun to play!

thanks for playing!

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Egg salad Indeed 

🥚🥗

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it's giving pyro main

he's checking for spies.

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                                                                                                   buckshot roulette??!????

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Its inspired by it.

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ripoff roulette :)
/jk

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The art? style in this game is fire.

ok, I’ll stop with the fire puns :3

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This game is fire 🔥

pun intended

🗣🔥🔥

(+1)

I will say tense game but the win ending was disappointing imo

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Agreed. Should have the host burn to death while struggling or something like that.

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or some twist where he doesn't actually have the key so you're stuck forever

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yea i agree.
i kinda put more effort into the bad endings since i figured that ppl were gonna see those more.
hopefully the addition of unlockable modes in the full release helps with this.

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really cool game, was fun trying again and again to win

thanks for playing!

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ye

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fun game, can be challenging but winning is possible :)

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(+2)

EXCELLENT ....

EGG SALAD

(1 edit) (+1)

PLEASE MAKE A MOBILE VERSION ON THE PLAYSTORE THIS IS SO GOOD I WANNA TAKE THIS GAME WITH ME ANYWHERE

while that would be cool,
I've no idea how multiplayer will work on that if i do a mobile port.
would probably have to figure out how to create/join lobbies without steams help.
would probably cost me too.

(+1)

aww that a shame tbh the ai is very good tho

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very nice game reminds of of adventure time

floop the cards.

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Beat the easy mode in one go. For the normal mode, 5 times. Extremely fun game. Just thinking…wouldn’t it has even more dynamic if the axe can eliminate opponent’s card?

Will probably have to test that idea.

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Good game

ggs

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Great and funny game, much potential! good job :) I'll wait the full version

thanks!

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I sort of figured that coming back to Arsonate would be like when I came back to Buckshot, I'd play again, and manage to win. But man, the Host is MUCH more difficult than the Dealer is! The game has been updated and added a "graveyard" for the cards, and updated the "Fair" gameplay, but I played normal again so I can't speak for the "Fair" difficulty. Now if you can count cards, maybe you'll have better luck with this update, personally I can't, but I did manage to get closer to beating the Host! 

I will come back to the game again, I still haven't defeated the Host, and I am determined to see the rest of the game! Thoroughly enjoy it even if I haven't beat it yet!

I appreciate the effort!

(+1)

I really love this game, I need an update pls.

Guys if u haven´t play it yet I don´t know what u waiting for, it´s amazing!!!

Aquí os dejo mi vídeo en español por si os apetece echarle un vistazo al juego, de verdad recomiendo verlo o jugarlo ^^


(+1)

Thanks for playing!

(+2)

concept for a new difficulty.

Love this drawing.
Fire extinguisher in the corner is due to be removed sadly.
it's a holdover from the jam version that I keep forgetting to remove and replace with a broken fire extinguisher cabinet.
I think the final difficulty will be a custom difficulty where you can tune the Host's behavior, change the item pool, or toggle specific rules.
Tho this does make me wonder about extending the Hatchet's effects...

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sad. i really liked the idea of being able to use that little piece of environment to your advantage, given all the other little interactions you thought about.

maybe in an unfair difficulty you could add other little ways to gain an advantage based on exploiting the environment. i think it's a fun idea that both you and the host are dirty cheaters.

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i do feel like the hatchet is the weakest item in the game tbh

it is.

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it probably needs more uses so at least i dont end up with like three of them at the end of the game even if those new uses arent that good

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love this game and u

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my recommendation is a storyline or something more to add because the game feels a bit hollow, with just beating the arsonate. Try adding a chase scene because im guessing its supposed to be a horror game of sorts? You dont need to take the advice but im pretty excited for when the full version is out. I'm first in line >:)

might add more hidden sequences but who knows.

gotta get the important stuff out of the way first.

thanks for playing!

(+1)

Great game! please make the demo downloadable on itch.io :)

thx!

Is the downloadable steam version not working for you?

(+1)

What steam game?

the arsonate demo is available on steam

(+2)

i tried it out its a good game but the arsonate always gets what he wants its so annoying, the rng

(+1)

(+1)

its like buckshot roulette lol

kinda!

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I play on mobile, i like this game

Glad to hear that it works!

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hear me out on the HOST... :3

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bro i love how whenever you win or lose a mode the menu screen changes (not for deaths tho)

Thanks! I thought it'd be neat.

(1 edit) (+1)

Hello, Nash (_nashset)

I’m a volunteer for the Haunted House Fear Fest, which is an independent horror festival that showcases the work of independent horror filmmakers and game developers. The point of the fest is to celebrate all things horror with the contributions of small horror creators. The festival will take place from October 24th to 26th in the Triad Theater in NYC (New York City).

I played your game and love the level of detail that it has. I also love how the fire gets worse as you progress through a match. It makes the game more intense!

If you’re interested in submitting, then all you have to do is submit your game on itch.io and Film Freeway and pay the submission fee. Links to the Haunted House Fear Fest pages will be provided in this message. You can pay the submission fee on our film freeway page and choose the game category that fits your game and use the 50% discount code: HHFFGAMEJAM50.

I hope to hear back from you!

Best,

Alex Richardson Volunteer Haunted House FearFest Film & Video Game Festival

https://itch.io/jam/haunted-house-fearfest

https://filmfreeway.com/HauntedHouseFearFest

I'd be honored! But do you think this game is appropriate for the theme, "Are you afraid of the dark?"

It might not be, but the theme isn’t strictly enforced so still feel free to apply.

There are many things that happen in the dark, even when there is a fire. Feel free to submit

(+1)

Such a fun game can't wait for the full game

thanks for playing!

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After seeing Vinny from Vinesauce play it. I Skipped easy mode, and went straight for normal mode. Beat it 1st try. Awesome concept. can't wait for the full release with PVP

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Thats crazy coz it only happens to a handful of people. good going!

best 2/3?

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I'm going to wait for the full release so I can play the harder modes! Again well done on this. I look forward to your future projects

oh well, worth a shot.

thanks for playing!

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I'm rarely someone who plays single player games, or at least has a hard time doing it. So the fact I played this demo is a big thing for me. You should be proud for your creation. I am someone who loves board games, as I'm sure you do yourself which is why you made this

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Wow...

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Still loving the game

glad to hear that!

(+2)

Am i still allowed to not like this game? I just never have fun when playing. Getting crowbarred sucks, and no, making easy mode easier doesn't help cause im no wuss, I still feel like i have no control, you always choose the red line if you can, always use your items as soon as possible so you cant get crowbarred, and if your items suck.... then too bad skill dif. still feels like luigis casino, and the graveyard, while cool is useless in game, if it connected to the board that would be really cool and add strategy, but alas. I still rate it 5 luigis out of 10, just wixh there was more ways for the player to interact with strategy cause the items are just use them when you can, maybe a item that gets stronger the longer you hold it, or somthing, i'm not a developer so i dont know. i don't hate it, i could just be better, cause at this rate the hardest difficulty will feel grindy and luck based, not bad but needs improving, feel free to roast me in the replies, i'm sorry i'm not intirely positive.

luigi

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talk about deja vu, i swear this happened allready

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I loved the game, GG!

ggs!

(1 edit) (+1)

I damn it love how it's playable even on mobile when it wasn't intended to! Game is great, won on normal on first attempt, but was close to game over by one last card, didn't got screenshot ;-;

P.S. Optimisation for web is really great, on first stages around 45 fps, after it solid 20, but i have not best phone anyways 👍

Also if you want to translate game later on other languages, i'm native russian.

lol i wanted the game to run on mobile so bad but could only get so far without compromising too much on visuals.

(1 edit) (+1)

I think natively game will play better than on web, cause yknow, browser eating ram after all.

ps. I think if you will lower quality of fire a bit and make textures a bit lower quality, natively game will play more fluently on mobiles, also you can add internal resolution thingy ig.

(1 edit)

That's the thing, i already lowered the texture quality on the fires/embers/smoke but its likely the shaders themselves.

It uses a VFX kit I got from the asset store and Im no shader wizard sadly.

Best I could do was turn off the non-essential shader tricks and have the game remove fires farthest from the player when a low fps was detected.

(+1)

Oof, but after all if basically count, on device itself it will run a bit smoother, and i'm not a dev to really help, just thinking logically, and it's my limit.

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